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0.8.0

Table of Contents

  • 1. Introduction
  • 2. License
  • 3. Downloading and Installation
  • 4. How it works
  • 5. Quickstart Guide
  • 6. Sampling and Observers
  • 7. Primitives
  • 8. Materials
  • 9. Conventions
  • 10. References
  • 11. Glossary

Demonstrations

  • 1. Core Functionality
  • 2. Materials
  • 3. Observers
  • 4. Optics

API Reference

  • 1. Raysect Core
    • 1.1. Core Classes
    • 1.2. Math Module
      • 1.2.1. Points and Vectors
      • 1.2.2. Affine Matricies
      • 1.2.3. Functions and Interpolators
      • 1.2.4. Random
      • 1.2.5. Statistics Arrays
      • 1.2.6. Unit Conversions
    • 1.3. Scenegraph Module
    • 1.4. Spatial Acceleration
    • 1.5. Render Engines
    • 1.6. Utilities
  • 2. Primitives Module
  • 3. Optical Module
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  • 1. Raysect Core »
  • 1.2. Math Module
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1.2. Math ModuleΒΆ

  • 1.2.1. Points and Vectors
    • 1.2.1.1. Two Dimensions
    • 1.2.1.2. Three Dimensions
  • 1.2.2. Affine Matricies
  • 1.2.3. Functions and Interpolators
    • 1.2.3.1. Functions Returning a Float
    • 1.2.3.2. Functions Returning a Vector3D
    • 1.2.3.3. Interpolators
      • 1.2.3.3.1. 1D interpolators
      • 1.2.3.3.2. 2D interpolators
      • 1.2.3.3.3. 3D interpolators
  • 1.2.4. Random
    • 1.2.4.1. Random samplers
    • 1.2.4.2. 3D Surface Samplers
    • 1.2.4.3. Solid Angle Samplers
  • 1.2.5. Statistics Arrays
  • 1.2.6. Unit Conversions
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