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Table of Contents

  • 1. Introduction
  • 2. License
  • 3. Downloading and Installation
  • 4. How it works
  • 5. Quickstart Guide
  • 6. Sampling and Observers
  • 7. Primitives
  • 8. Materials
  • 9. Conventions
  • 10. References
  • 11. Glossary

Demonstrations

  • 1. Core Functionality
  • 2. Materials
  • 3. Observers
  • 4. Optics

API Reference

  • 1. Raysect Core
  • 2. Primitives Module
  • 3. Optical Module
    • 3.1. Main Optical Classes
    • 3.2. Observers
    • 3.3. Frame Samples and Pipelines
    • 3.4. Optical Material Base Classes
    • 3.5. Optical Surface Materials
    • 3.6. Optical Volume Materials
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  • 3. Optical Module
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3. Optical ModuleΒΆ

  • 3.1. Main Optical Classes
    • 3.1.1. Optical Rays
    • 3.1.2. Spectral Functions
    • 3.1.3. Colours
    • 3.1.4. Optical Scenegraph
  • 3.2. Observers
    • 3.2.1. 0D Observers
    • 3.2.2. 1D Observers
    • 3.2.3. 2D Observers
  • 3.3. Frame Samples and Pipelines
    • 3.3.1. Base Classes
      • 3.3.1.1. Frame Sampler
      • 3.3.1.2. Pipeline
    • 3.3.2. RGB
    • 3.3.3. Bayer
    • 3.3.4. Power
    • 3.3.5. Radiance
    • 3.3.6. Spectral
    • 3.3.7. Frame Samplers
  • 3.4. Optical Material Base Classes
  • 3.5. Optical Surface Materials
    • 3.5.1. Absorber
    • 3.5.2. Emitters
    • 3.5.3. Lambertian
    • 3.5.4. Conductors
    • 3.5.5. Dielectrics
    • 3.5.6. Modifiers
    • 3.5.7. Debugging
  • 3.6. Optical Volume Materials
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